--:-- --
↓ Scroll for more

Unit 5.1

Unit 5 Intro: Social Computing in Business

IT 233: Business Information Systems

Learning Objectives 🎯

By the end of this introductory chapter, you will be able to:

  • ✅ Define social computing and its core principles.
  • ✅ Explain the fundamental shift from solitary to collaborative computing.
  • ✅ Recognize the role of Web 2.0 as the foundation for social computing.
  • ✅ Identify key business applications of social computing.

What is Social Computing?

Definition: A paradigm focused on using computing and the internet to support and enhance social interaction, collaboration, and community building.

It's a shift from technology as a tool for individual productivity to technology as a platform for human connection.

🎯 Social Computing: Concept Check

Q1: Social computing primarily uses technology as a platform for...

Q2: Which best describes the shift social computing represents?

Evolution Timeline

A Fundamental Shift in Paradigm

Traditional Computing

  • 👤 Solitary Activity
  • 💻 One person, one machine
  • 📥 Static information consumption
  • 🏢 Top-down content flow

Social Computing

  • 👥 Collaborative & Interactive
  • 🌐 Many people, many devices
  • 📤 Dynamic content creation
  • 🧑‍🤝‍🧑 Peer-to-peer sharing
Paradigm Shift

🧩 Paradigm Sort: Traditional or Social?

Click a characteristic, then click the correct column to sort it.

👤 Traditional Computing

👥 Social Computing

The Engine: Web 2.0 ⚡

Social computing is powered by the technologies and philosophies of Web 2.0.

Web 2.0: The "social web" or "read-write web," characterized by user-generated content, participation, and interoperability.

  • Examples: Blogs, Wikis, Social Networks (Facebook, X), Video Sharing (YouTube, TikTok)
Web 2.0 Ecosystem

The Evolution: Web 1.0 vs. Web 2.0

Web 1.0 ("The Read-Only Web")


Content: Static pages

Creator: The organization

User Role: Passive consumer

Example: An early university website with only official information.

Web 2.0 ("The Read-Write Web")


Content: Dynamic & interactive

Creator: Users & community

User Role: Active participant

Example: Wikipedia, where users collaboratively create and edit content.

🔀 Web Era Feature Sort

Click WEB 1.0 or WEB 2.0 for each feature:

Content is static and rarely updated
Users create and share their own content
Organisation controls all published information
Blogs, wikis, and social networks
Read-Only web; users are passive consumers

Why Does This Matter for Business? 📊

Social computing has moved from personal use to a core business strategy. It allows companies to:

Business Applications
  • 🤝 Engage with Customers: Build relationships and gather feedback directly.
  • 📈 Build Brand Loyalty: Create communities around products and values.
  • 💡 Drive Innovation: Crowdsource ideas and co-create products with customers.
  • 🧑‍💼 Support Employees: Enhance internal collaboration and knowledge sharing.

💼 Which Business Goal Does It Serve?

Click an activity, then click the correct business goal.

🤝 Engage Customers

📈 Build Brand Loyalty

💡 Drive Innovation

🧑‍💼 Support Employees

Unit 5 Roadmap: Application Areas

In this unit, we will explore how social computing transforms key business functions:

🛒 Marketing

Using social platforms for advertising, market research, and influencing purchasing decisions.

❤️ Customer Relationship Management (CRM)

Engaging with customers for support, feedback, and building long-term relationships.

🧑‍💻 Human Resources (HR)

Leveraging social tools for recruiting, onboarding, and internal collaboration.

Practical Application: Social Computing in Nepal 🇳🇵

Example: E-commerce & Community

Daraz Nepal uses customer reviews and ratings (user-generated content) to build trust. They also run extensive campaigns on Facebook and Instagram (social marketing) to engage customers directly.

Example: Customer Support & Communication

Many Nepali businesses, from ISPs like WorldLink to local restaurants, use Viber Communities and Facebook Groups for instant customer support, service announcements, and building a loyal customer base (social CRM).

🇳🇵 Nepal Scenario Spotter

For each Nepal business scenario, identify the primary social computing application:

Scenario 1: Daraz Nepal sends push notifications when customers abandon their cart and displays "12 people viewed this item today" on product pages.

Scenario 2: WorldLink Nepal uses a Facebook Group where customers post outage reports, staff respond publicly, and resolved issues are pinned for all to see.

Scenario 3: Ncell posts a LinkedIn job opening and asks current employees to share it; applicants are pre-screened using their LinkedIn profiles.

🔍 Key Takeaways

  • Social computing shifts technology's focus from solitary tasks to social interaction and collaboration.
  • Web 2.0 is the foundational technology that enables user participation and content creation, making social computing possible.
  • Businesses leverage social computing across key functions like marketing, CRM, and HR to connect with stakeholders.
  • This approach fosters community, enhances engagement, and can drive significant business value.

Thank You!

Any questions?


Next Topic:

Unit 5.2: Understanding Web 2.0

Back to IT 233 Home